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Post by elizabethbailey on Feb 24, 2016 23:06:30 GMT 1
The title kinda says it all, there is just sooooooo much food in the server, too much. It really breaks immersion in my opinion, i think food should be rare. At least not soo common at the rate it is. That is my main suggestion for the server. The only other thing i could suggest is taking out a bunch of the extra maps, the player base just isnt big enough for how big the map is, its really almost impossible to find anyone without meta-gaming and asking someone where they are.
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cutecat
New Member
What's new, pussycat? ;-)
Posts: 19
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Post by cutecat on Feb 24, 2016 23:11:31 GMT 1
We'll continue getting more players as the server continues, and the map is large so that people can have freedom living wherever they want to. In public servers the main problem is killing on sight and with this in place, it's not as common as it used to be. As for the food, as the server goes on it'll be harder to find food and more zombies will appear over time. This is only the beginning of this server.
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Post by elizabethbailey on Feb 24, 2016 23:58:01 GMT 1
Food is always going to spawn, unless its turned off, and there is just soo much of it. Its really my only issue with the server, and that the map is way too big
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Post by Eudoxio on Feb 25, 2016 15:40:06 GMT 1
Plan is as seasons (time) go on, the respawns will be less, sometimes i will put stronger zeds for a while, and playing a little bit with all the settings like a real "dungeon master". Sorry if right now is all a little bit rough, (i have exams for the next 2 weeks irl), that said, mixing an open RP server (with some oportunnities for the newcomers), with hard RP gameplay in an eviroment with preset settings (videogame in this case), can be hard to balance. But you can RP that you already got into that house and for you is looted. As for the maps, i dont want this to be an admin story driven place, i want for the most part that the players can build their own adventures in an open place. I would look into turn down a little the respawn, if there are substancially so many items, because the mods and that, but i will have to take a closer look into it.
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Post by Rick Deckard on Feb 26, 2016 13:28:19 GMT 1
I found that Muldraugh doesn't exactly have a lot of Items to find (which is good) and there is enough food to survive for awhile. Only when you journey out to the other towns (Drayton) for example is where food is very plentiful. I think the only downside for having so many maps is that perhaps it lags the server really hard because of the amount of Zombies there are in these maps and loading all the extra content for these maps.
If the food loot respawn was turned off in a few weeks (as Eudoxio is a busy man from above and as the server population grows), that would be awesome.
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Post by mcbeer on Feb 27, 2016 16:50:55 GMT 1
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